Посвяшение техника фейерверковFirework Technician Dedication Черта 2
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Source Guns & Gears
Archetype Fireworks Technician
Prerequisites trained in Crafting
You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.
You become trained in Fireworks Lore or become an expert if you were already trained in it. You gain the Alchemical Crafting feat, the advanced alchemy benefits, and the Quick Alchemy benefits, creating up to 4 versatile vials during your daily preparations. You can replenish these vials during exploration just like an alchemist can. You can use your versatile vials to make fireworks, Launch a Fireworks Display, and use other feats from this archetype (see below). You can also create a special item called a fireworks display using your daily alchemical consumables from your advanced alchemy benefits. These displays are designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks action and learn some basic effects. You can learn additional, more complex displays that use your daily fireworks display resources through other firework technician feats. The DC for any display is equal to your class DC or spell DC, whichever is higher.
Launch Fireworks to (see below); (manipulate) Cost 1 versatile vial; Requirements You have a free hand; Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. A firework display has the listed traits, and if it costs more than 1 batch of infused reagents, it is noted in its Cost entry.
Comet ( visual) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you.
Flower ( visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy with 20 feet of you must attempt a Fortitude save. On a failure, the enemy is dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds.
Salute ( auditory) You create a startling bang or whistle, adding an auditory component to your fireworks display. When you launch a salute display, you can choose a confused or fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.
Archetype Fireworks Technician
Prerequisites trained in Crafting
You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.
You become trained in Fireworks Lore or become an expert if you were already trained in it. You gain the Alchemical Crafting feat, the advanced alchemy benefits, and the Quick Alchemy benefits, creating up to 4 versatile vials during your daily preparations. You can replenish these vials during exploration just like an alchemist can. You can use your versatile vials to make fireworks, Launch a Fireworks Display, and use other feats from this archetype (see below). You can also create a special item called a fireworks display using your daily alchemical consumables from your advanced alchemy benefits. These displays are designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks action and learn some basic effects. You can learn additional, more complex displays that use your daily fireworks display resources through other firework technician feats. The DC for any display is equal to your class DC or spell DC, whichever is higher.
Launch Fireworks to (see below); (manipulate) Cost 1 versatile vial; Requirements You have a free hand; Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. A firework display has the listed traits, and if it costs more than 1 batch of infused reagents, it is noted in its Cost entry.
Comet ( visual) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you.
Flower ( visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy with 20 feet of you must attempt a Fortitude save. On a failure, the enemy is dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds.
Salute ( auditory) You create a startling bang or whistle, adding an auditory component to your fireworks display. When you launch a salute display, you can choose a confused or fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.